

#DND BLIGHT PLUS#
Plague blights speak whatever languages they spoke before being claimed by plague, plus Common. They are wily and may attempt to trick their victims into allowing themselves get close enough to touch. In undeath, they seek to putrefy all that is pure. Plague blights are animated corpses of humanoids who died from plague or rot. Far worse is its couch, which brings on a terrible wasting disease in its victims, rotting the flesh in seconds and sending tendrils of dead flesh ever inward toward the heart.Ī plague blight's natural weapons, as well as any weapons it wields, are treated as evil-aligned for purpose of overcoming damage reduction. In melee combat, the stench of a plague blight sickens its opponents. Apply this effect before damage reduction. Resistant to Blows (Ex): Physical attacks deal only half damage to a plague blight. The body of a victim claimed by gangrenous touch sloughs into a brittle, stinking mass of putrescent ruin that molders to nothing over the course of 24 hours, unless remove disease is cast on the remains within that time. Once it is infected or it successfully saves, a creature can't be infected by gangrenous touch again for 24 hours. The rot continues until the victim makes two successful saving throws in a row, the victim reaches Constitution 0 (and dies), or the victim receives a remove disease spell or similar treatment. It visibly progresses over a period of seconds, turning the afflicted area putrescent and gangrenous. Unlike normal diseases, gangrenous touch requires a saving throw every round. Gangrenous Touch (Su): Supernatural disease (accelerated) - slam, Fortitude DC 15, incubation period instant damage 1d4 Con. All living creatures within 10 feet of the plague blight must make a DC 15 Fortitude save or take 1d6 points of Strength damage and become nauseated. Gangrenous Stench (Ex): Whenever a plague blight desires, it causes its horrible odor of rot to emanate from the folds of its wrappings. Organization: Solitary, pair, or rot (6-10) Skills: Balance +7, Escape Artist +12, Hide +14, Jump +6, Listen +13, Move Silently +14, Spot +13, and Tumble +14Īdvancement: 7-12 HD (Medium) 13-18 HD (Large)

Special Qualities: gangrenous stench, resistant to blows, undead traits, +2 turn resistanceįeats: Alertness Cleave Improved Toughnesst Power Attack

Special Attacks/Actions: Gangrenous touchĪbilities: Str 19, Dex 21, Con -, Int 14, Wis 14, Cha 15 Initiative: +5 (Dex) Senses: darkvision 60 ft., Listen +13, and Spot +13ĪC: 23 (+5 Dex, +8 natural), touch 15, flat-footed 18ĭamage: Slam 1d6+6 and gangrenous touch
