
UoC is focused on the battle of Stalingrad and with DLC the entire eastern front. Leave a weakness it can exploit, it will take it - concentrating armor and breaking through your lines, cutting off your supplies. It is among the best of the genre (if not the best) and will put up a decent fight. That's a hallmark of these games, if you let your supply lines get cut you will be in serious trouble really fast.ĪI. Strong points for UoC/UoC2 besides the UI. Most such games overload you with buttons (hi, John Tiller and Gary Grigsby games) so if you walk away from the game for a while you're going to be re-learning it when you come back. UoC games have the best UI of any wargame I think I've ever seen. OoB does have a demo of sorts, which is nice, but the graphics, UI, and AI are all better in UoC/UoC2. It compares with Panzer Corps (and its sequel, PC2) and Order of Battle. I haven't played because I own HOI4 and am still working on mastering it. So SC2 is closer to HOI4 but is turn-based, not real-time. UoC2 doesn't let you fight the entirety of WWII (or even WWII in Europe) in one sitting. SC2 is at the strategic scale where UoC2 is operational, focusing on individual battles. The base game basically solely focuses on WW2 and the allies fighting over North Africa and Italy, although a dlc came out recently that has you play as the Axis and invade France. You’re usually presented with an objectives and a turn limit to achieve them, pushing you to balance carefully advancing with quick risky maneuvers. Unity of Command 2 more falls into the single scenario type of game, although if you’re playing a campaign I believe the experience your units earn carries over between scenarios.
#UNITY OF COMMAND 2 SERIES#
Overall I think it’s a great series and i’ve had a good time with both the WW1 and WW2 World at War game, it’s basically a more historic and streamlined Hearts of Iron IV, and the combat a bit more engaging, although it’s probably no more or less realistic. Certain countries will enter the war late as they historically did, but actions taken by both sides might speed up or delay when they enter the war. You have to decide what theaters of the war you want to focus on as resources will likely be too scarce to do everything you want to. You pick a side and oversee the war effort in all the countries on that side, deciding what units they build, what research they invest in, and moving and fighting their units on the map. Strategic Command definitely falls into the large sandbox style game you’re referring to, but it’s not quite as sandbox-like as say Hearts of Iron IV, as all the major powers will side with who they historically sided with. Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studiesįooter image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesigns Header image from World War II Europe by Ron Dockal of Schwerpunkt Games Related Subreddits: /r/wargames /r/hexandcounter /r/StrategyGames /r/digitaltabletop /r/paradoxplaza /r/totalwar /r/CMANO /r/WarBlog /r/wargame/ /r/MilitaryHistory/

The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits. All other marks and trademarks are the property of their respective owners.A computer based wargaming community for the appreciation of historical wargames. and their Logos are all trademarks of Slitherine Ltd.


Novel combined arms system: attach specialist steps to divisions and corps to enhance a variety of attributes of the unit! Specialist steps available for heavy artillery, heavy Tiger and KV-1 tanks, 88mm Flak guns, NKVD blocking detachments, Italian Blackshirts and more. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents but never, ever forget to watch your supply lines.Įxperience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. The stakes cannot be higher as you take command of battle-hardened Wehrmacht or massive Red Army forces to decide the fate of an entire continent.Īs these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. In 1942, a titanic struggle is reaching its climax in the boundless, trackless expanses of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders!

In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II.
